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Campfire

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Campfire
Campfire Build
Crafting Log ×2 Cut Grass ×3
Tab Icon Light
Tier Always available
Tool Required Hammer Green Staff
Sanity Boost up to +10/min (Willow portrait only)
Resources Log Cut Grass Ashes
Renewable? Yes
DebugSpawn "campfire"

Firepit
Firepit Build
Crafting Log ×2 Rocks ×12
Tab Icon Light
Tier Always available
Tool Required Hammer Green Staff
Sanity Boost up to +10/min (Willow portrait only)
Resources Log Rocks Ashes
Renewable? Yes
DebugSpawn "firepit"

I might survive this night.

–Wendy

A Campfire is a key to basic survival in the world. It provides Light, Heat and allows Food to be cooked.

It requires 3 Cut Grass and 2 Logs to create and is available from the beginning of the game. It is cheaper than a Fire Pit in terms of resources, but also less efficient, as it can not be re-lit. The fuel will burn twice as fast, it is more susceptible to Rain, and in a sense, it is less safe, as it may set nearby flammable objects on fire. When burnt out, the Campfire drops 1 Ash.

Fire Pit Edit

Fire Pit is the center of most base camps. It provides light and heat, allows food to be cooked, and is a contained, 'safer' fire than a Campfire (it will not set surrounding objects on fire).

It requires 2 Logs and 12 Rocks to craft and, like the Campfire, is available from the beginning of the game. It is a permanent structure, unlike Campfires, and can be re-lit by putting fuel in it. A Fire Pit is also more efficient than a Campfire, as the fuel will last 2 times longer, and it is less susceptible to Rain. It drops no Ashes when it burns out, but destroying it will.

Icon Tools Usage Edit

Campfire Edit

Generally, campfires are built when lacking resources to make a Fire Pit or when camping in a location that isn't meant to be permanent, e.g. wandering away from the main base once it's established.

Once built, the Campfire lasts 2 minutes and 15 seconds unless more fuel is added. Additional fuel increases fire duration linearly up to a maximum of 4.5 minutes while heat and light emitted goes up in four discrete steps: 70 / 120 / 180 / 220 degrees and 2 / 3 / 4 / 5 units of distance, respectively. The different stages can be observed by the growing flames and by examining the fire.

Adding too much fuel to a Campfire can cause nearby Trees, Grass, Saplings, or any other flammable objects to catch fire, which can start large forest fires in a Forest biome. This danger can be averted by building away from other flammable objects, or opting for the Fire Pit. During Winter, Campfires provide enough warmth to keep a character alive without any additional clothing, provided that the character stays nearby and keeps adding fuel.

In rain, a campfire may burn its fuel up to 250% faster (depending on precipitation rate).

Fire Pit Edit

Fire Pits provide a great deal of Light and heat to the surrounding area. Once placed, they cannot be moved unless destroyed by a Hammer or Deconstruction Staff; however, they can be re-lit with any acceptable fuel.

Once built, the Fire Pit lasts 3 minutes unless more fuel is added. Additional fuel increases fire duration linearly up to a maximum of 6 minutes while heat and light emitted goes up in four discrete steps: 70 / 120 / 180 / 220 degrees and 2 / 3 / 4 / 5 units of distance, respectively. The different stages can be observed through the size of the flames and left-click feedback.

Fire Pits also show up as an icon on the Map. Like the campfire, Fire Pits provide enough warmth during Winter to keep the player alive without any additional clothing, provided that they stay nearby. If the character sleeps the night, the fire will be out when they awake the next day.

In rain, a Fire Pit may burn its fuel up to 200% faster (depending on precipitation rate).

For fuel values, please see Fuel Values.

Placeholder Trivia Edit

  • Because the fire layers over the rocks/tinder, a player or mob standing in front of or close enough to the side of the object will appear to be in front of it but behind the fire.
  • The Fire Pit resembles a Fire Ring rather than an actual Fire Pit.

Blueprint GalleryEdit

Craftable Items
Tools Axe (Luxury Axe) • Pickaxe (Opulent Pickaxe) • Shovel (Regal Shovel) • PitchforkHammerRazor
Light CampfireFire PitTorchMiner HatPumpkin LanternLantern (Endothermic FireEndothermic Fire PitMoggles Reign of Giants icon)
Survival Bird TrapTrapCompassBackpackPiggybackThermal StoneHealing SalveHoney PoulticeStraw RollFur RollTentUmbrellaBug NetFishing Rod (Pretty ParasolLuxury Fan Insulated PackSiesta Lean-to Reign of Giants icon)
Food Basic FarmImproved FarmBee BoxDrying RackCrock PotIce Box (Bucket-o-poop Reign of Giants icon)
Science Science MachineAlchemy EngineDivining RodThermal MeasurerRainometerGunpowderLightning Rod (Ice FlingomaticElectrical Doodad Reign of Giants icon)
Fight SpearHam BatGrass SuitLog SuitMarble SuitFootball HelmetSleep DartFire DartBlow DartBoomerangBee MineTooth Trap (Battle HelmBattle SpearMorning StarWeather PainScalemail Reign of Giants icon)
Structures ChestSignHay WallWood WallStone WallPig HouseRabbit HutchBirdcageFlooring (CobblestonesWooden FlooringCheckerboard FlooringCarpeted Flooring) • Potted Fern (Scaled Chest Reign of Giants icon)
Refine RopeBoardsCut StonePapyrusNightmare FuelPurple Gem
Magic Meat EffigyPrestihatitatorShadow ManipulatorPan FluteOne-man BandNight LightNight ArmourDark SwordBat BatLife Giving AmuletChilled AmuletNightmare AmuletFire StaffIce StaffTelelocator StaffTelelocator FocusBelt of Hunger (Old Bell Reign of Giants icon)
Dress Sewing KitGarlandRabbit EarmuffStraw HatBeefalo HatBeekeeper HatFeather HatBush HatWinter HatTop HatWalking CaneDapper VestBreezy VestPuffy Vest (Fashion MelonIce CubeSummer FrestFloral ShirtCat CapRain CoatHibearnation VestRain HatEyebrella Reign of Giants icon)
Books Birds of the WorldApplied HorticultureSleepytime StoriesThe End is NighOn Tentacles
Ancient ThuleciteThulecite WallThulecite MedallionThe Lazy ForagerMagiluminescenceConstruction AmuletThe Lazy ExplorerStar Caller's StaffDeconstruction StaffPick/AxeThulecite CrownThulecite SuitThulecite ClubHoundius Shootius

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