Each character is "voiced" by a different instrument (except Wes, the speechless mime) and speaks differently when examining items and objects (Wes usually pantomimes instead, but will still announce, "I can't do that" under certain circumstances). In addition, each character has at least one unique perk or ability.
Below are the abilities and requirements to unlock each character:
|Grows a magnificent beard.||Immune to Fire damage; Has a Sweet Lighter; Lights Fires When Nervous.||Gets stronger with a full belly, is afraid of the dark and monsters.|
|Haunted by her twin sister. Comfortable with darkness. Doesn't hit very hard.||Not a picky eater. Charged by lightning, damaged by rain. Can upgrade with gears.||
Very Picky eater. Starts with a free tech level. Self-publishes books, can't sleep.
|Has a nice axe and a terrible secret.||Can't talk, Has trouble staying alive, practices balloonomancy.||Is dapper but frail. Can fragment his mind. Brings his own sword.|
|Willow||160 exp (8 days)|
|Wolfgang||320 exp (16 days)|
|Wendy||640 exp (32 days)|
|WX-78||960 exp (48 days)|
|Wickerbottom||1280 exp (64 days)|
|Woodie||1600 exp (80 days)|
|Wes||Find and rescue Wes in Adventure Mode|
|Maxwell||Finish Adventure Mode|
There are several additional characters planned for Don't Starve. These other characters only exist in the form of portraits, sound, and other bits found mainly in the game files. For a list of these unimplemented characters, please refer to the Unimplemented Characters page.
New characters are unlocked by earning Experience (exp). Exp is given when the character dies or escapes using the wooden thing. The summary screen (right) appears at the end of each world and shows how long (in days) the character survived for. One day survived equals 20 experience points. The longer a character survives, the more exp they will earn. Currently, exp is capped at 1600.
After the "All Well That Maxwell" update though, the previous experience cap screen was removed, and changed to a new one with no silhouette.
Non-player charactersEditMaxwell (Antagonist)
- Main Article:Maxwell (NPC)
Maxwell appears before the start of every game, saying, "Say pal, you don't look so good. You better find something to eat before night comes!" He disappears before the player assumes control of his or her character.
- Main Article: Abigail
- All playable characters' names start with W apart from Maxwell's. Within the game's code, Maxwell's name is written "Waxwell," in line with the other characters and not to confuse playable Maxwell with NPC Maxwell. The trailer puzzles though, confirmed that Maxwell's real name is William.
- Having all character's names start with W was unintentional at first, but Klei decided to go with it.
- Wolfgang was previously unlocked after Wendy.
|Wilson quotes ⋅ clothes • Willow quotes ⋅ clothes • Wolfgang quotes ⋅ clothes • Wendy quotes ⋅ clothes • WX-78 quotes ⋅ clothes • Wickerbottom quotes ⋅ clothes • Woodie quotes ⋅ clothes • Wes quotes ⋅ clothes • Maxwell quotes ⋅ clothes • Unimplemented|
|Activities||Cooking • Crafting • Farming • Fishing • Sleeping|
|Environment||Day-Night Cycle • Moon Cycle • Nightmare Cycle • Earthquake • Lightning • Rain • Summer • Winter|
|Mechanics||Beard • Characters • Controls • Death • Durability • Experience • Fire • Food Spoilage • Freezing • Health • Hunger • Light • Map • Naughtiness • Non-renewable resources • Sanity • Saving|
|Mode||Adventure Mode • Sandbox Mode • Caves • Ruins|
|Others||Pig Village • Road (Trail) • Set Piece • Things|
This category has the following 4 subcategories, out of 4 total.
Pages in category "Characters"
The following 33 pages are in this category, out of 33 total.