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Clockwork Knight

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Clockwork Knight
Clockwork Knight
Health 300
Damage 40
Attack Period 2
Walking Speed 5
Loot Gears×2
DebugSpawn "knight"

Damaged Knight
Damaged Knight
Health 300
Damage 40
Attack Period 2
Walking Speed 5
Loot Gears Thulecite Fragments50% Nightmare Fuel60%
Spawns from Broken Clockworks1
DebugSpawn "knight_nightmare"

Such quality workmanship.

–Maxwell

The Clockwork Knight is a hostile Mob that is strategically placed for maximum pain, protecting the Wooden Thing in Sandbox Mode or certain places in Adventure Mode. It also spawns from a mined Maxwell Statue in the Adventure Mode chapter, Epilogue. It is one of the Chess Monsters guarding the Maxwell Biome.

BehaviorEdit

A Knight's main purpose is to guard the Wooden Thing. They are seen sleeping near it along with some Clockwork Bishops and a Clockwork Rook. When a mob or the player gets close, the Knight will stand up and stare at the creature, and if the creature gets close enough, the Knight will do a war cry and charge at it, using its springy neck to headbutt when it gets close. The Knight will then attempt to kite its target, but it is not as effective as a Pig's kiting, since it will usually do its war cry before attempting to attack again and runs rather slowly. The Knight cannot be stun-locked and does not respawn.

Damaged KnightEdit

A Damaged Knight is a pale, battered knight covered in Nightmare Fuel. It has same base stats as the Clockwork Knight and drops 1 Gears, plus has a chance to also drop Nightmare Fuel and/or Thulecite Fragments. It occurs naturally in the Ruins, but also has a chance to spawn from Broken Clockworks when they are destroyed. 

The player can spawn an allied Damaged Knight (or any other chess piece) by using 3 Gears to repair a pile of Broken Clockworks.

Spear Hunting Edit

A recommended way to kill Knights is by kiting them. When in groups, it is recommended to separate one from the rest of the group, killing it, then separating another. As they usually do their battle cry before attempting to attack again, players may find it effective to attack a Knight while it is doing this, then backing away as soon as it tries to headbutt the player.

Befriending at least 5 Pigs can easily kill all the Knights and other chess monsters around the Wooden Thing. When trying to kill a Knight for its Gears, do not use fire. A death by fire will cause it to drop Ashes instead.

Below is the number of hits it takes with each weapon to kill Clockwork Knights when playing with characters with a default damage modifier. The Weather Pain is not included due to the random nature of its projectile.

Weapon Fishing RodBug Net Lucy the Axe Shovel Pitchfork

Hammer Torch Umbrella

Walking Cane Willow's Lighter

Axe Pickaxe

Luxury Axe Opulent Pickaxe

Boomerang

PickSlashAxe Spear Bat Bat Ham Bat Morning Star Tentacle Spike Battle Spear

Thulecite Club Fire Dart

Fire Staff Slurtle Slime

Tooth TrapDark Sword Blow Dart Gunpowder Old Bell
No. of hits for
Clockwork Knight Damaged Knight
71 23 18 12 10 9 8 6-11 7 or 5 6 5 3 2 1

Placeholder TriviaEdit

Gold Nugget GalleryEdit

Mobs
Hostile Creatures BatiliskCave SpiderClockwork BishopClockwork RookClockwork KnightDangling Depth DwellerDepths WormFrogGuardian PigGhostShadow CreatureHound (Red HoundBlue Hound) • Killer BeeLureplantMacTuskMermMosquitoSpiderSpider WarriorSpitterTallbirdTentacle (Big TentacleBaby Tentacle) • Wee MacTusk • (Poison Birchnut TreeVarg Reign of Giants icon)
Boss Monsters Ancient GuardianDeerclopsSpider QueenTreeguard • (BeargerDragonflyMoose/Goose Reign of Giants icon)
Neutral Animals BeeBeefaloBunnyman (Beardlord) • KoalefantKrampusPengullPig (Werepig) • Rock LobsterSnurtleSlurtleSmallish TallbirdSplumonkey • (BuzzardCatcoonVolt Goat Reign of Giants icon)
Passive Animals Baby BeefaloButterflyChesterCrowGobblerMandrakeRabbit (Beardling) • RedbirdSmallbirdSnowbird • (GlommerMoleworm Reign of Giants icon)
Other AbigailCharlieMaxwellPig King

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