Note: If you are looking for the Crock Pot and its recipes, please read Crock Pot
Tab IconFood can be obtained by foraging, trapping, Farming or hunting Animals and Monsters. Food refills Hunger and some Health, depending on the quality of the food eaten. Almost all raw food can be Cooked on a Campfire to increase the amount of Health/Hunger they restore.
Notably, Meats can be used as bait, for the recruitment of Pigs, as offering to the Pig King, and are a requirement to construct the Meat Effigy. Some Food, such as Monster Meat or Durian can damage health instead of restoring it.
Almost all Food slowly perishes and turns eventually into Rot. When Food perishes below 50%, it becomes stale. When Food further perishes below 20%, it becomes spoiled.
Stage
Effect
Green (Fresh)
Restores the full amount of , and for a given food
Yellow (Stale)
Restores 2/3 of , 1/3 of for a given food and doesn't restore any
Red (Spoiled)
Restores 1/2 of for a given food, doesn't restore any and decreases by 10
Food dropped on the ground will perish at a rate of 150%, while keeping it in the Ice Box will reduce the rate to 50%. At Winter the food perish rate is additionally reduced by 25%.
The stale and spoiled effects do not apply when eaten by WX-78.
Stacked Food items share the same level of spoiling. Combining items with different spoil levels into a single stack averages the spoiled amount between them. This can be used to "save" a nearly-rotten food item, by stacking it with a fresh item, then ctrl+clicking to separate it from the rest of the stack again.
Cooking Food on fire or in Crock Pot halves the spoiled amount of the Food.