|Special Ability||Teleports when attacked|
|DebugSpawn||"crawlinghorror" (Standard version)
"crawlingnightmare" (Ruins version)
A Shadow Creature is a type of Monster in Don't Starve. Hostile Shadow Creatures have a Sanity aura that drains the player's Sanity at a rate of -100/min., but killing one will restore a small amount of Sanity. Shadow Creatures drop Nightmare Fuel when killed.
Shadow Creatures will spawn as nearly transparent entities when the player's Sanity drops below 82.5%. As Sanity continues to drop, they become more "real" (less transparent) and will begin to attack a player with less than 15% Sanity. It's not unusual for 3 Shadow Creatures to spawn at the same time and attack the player when this happens. They cannot be examined and are visible only to the player, meaning followers can not help attack them.
Nightmare versions of Shadow Creatures appear in the Ruins and occasionally Caves, spawning from Nightmare Lights and Nightmare Fissures during the Nightmare Cycle. They are hostile, regardless of Sanity, and will pursue the player until the Nightmare Cycle has reached the Calm Phase, at which point they despawn by turning into Nightmare Fuel. Note that killing a Shadow Creature that has spawned from a Nightmare Light will not restore the player's Sanity.
The Crawling Horror is a large tick-like Shadow Creature, with many legs. It is the most common type of Shadow Creature and was originally believed to be the only type.
While not aggressive when Sanity is above 15%, Crawling Horrors will wander around and move away from the player when approached, occasionally teleporting around the player's vicinity. Crawling Horrors become aggressive when the player's Sanity drops below 15%, and their Sanity aura will further decrease the player's Sanity by -100/min. A Crawling Horror will standing up, showing its teeth after being aggroed by the player. Crawling Horrors drop Nightmare Fuel and restore Sanity by 15 points when killed.
Crawling Nightmares are a version of Crawling Horrors encountered in the Ruins (and sometimes in Caves). They are able to attack the player, regardless of Sanity level. They can only spawn from Nightmare Lights/Fissures and do not restore Sanity when killed.
The Terrorbeak is a Shadow Creature with an enormous beak and a slim body, with several small legs. It is not as common as the Crawling Horror, but will still attack the player.
Unlike Crawling Horrors, Terrorbeaks only spawn when the player's Sanity is below 15%. Their Sanity aura will further decrease the player's Sanity by -100/min. Terrorbeaks drop Nightmare Fuel and restore Sanity by 30 points when killed, which is enough to cause Shadow Creatures to become neutral again (even at 0 sanity) for characters with a maximum Sanity of 200 or less. Players can attack them most easily by trapping them on the coast or by hitting them with a Boomerang.
Nightmarebeaks are a version of Terrorbeaks encountered in the Ruins (and sometimes in Caves). They are able to attack the player, regardless of Sanity level. They can only spawn from Nightmare Lights/Fissures and do not restore Sanity when killed.
Below is the number of hits it takes (with a default damage modifier) to kill Shadow Creatures. The Weather Pain is not included due to the random nature of its projectile.
|No. of hits for||Immune||95||30||24||15||14||12||10||7-14||6 or 10||8||7||6||4||2|
|No. of hits for||Immune||71||23||18||12||10||9||8||6-11||5 or 7||6||6||5||3||2|
The Night Hand is a Shadow Creature that extend from the darkness in an attempt to extinguish the player's fire. It is always accompanied by the sound of a creepy music box. Up to 3 Night Hands can spawn at the same time.
A Night Hand will reduce the strength (or intensity) of a fire by 50%. The more hands that appear, the less damage they can do to a fire (1 Hand = <60% per hand. 3 Hands = <30% per hand). Night Hands have a Sanity aura of -40/min. When stepped on, a Night Hand will retract back into the darkness for a few seconds, after which it will make another attempt to extinguish the fire. If the player chases a Night Hand far enough into total darkness, it will permanently disappear.
When a fire is at its highest strength, it is unlikely for three hands to completely snuff it out. A potential tactic is to max the fire and stand near to max it out again after the attack, although this burns quite a few resources and does not get rid of the Night Hands. A second fire nearby, or a Miner Hat, "cancels" Night Hands altogether for the night. Placing Fireflies around the fire can completely prevent Night Hands from ever showing up.
If the player stokes their fire after the Night Hand appears, it is possible to see the "end" of the night hand. Forcing the Night Hand to retract until its wrist is touching its "end" will kill the Night Hand.
Mr. Skits is a small, serpent-like Shadow Creature that can appear at any time while the player's Sanity is below 82.5%. He cannot attack or be attacked. When approached, he will turn and slither away, disappearing from the screen. His only purpose is to remind players of their Sanity level and provide a scare.
Mr. Skits will sometimes flicker on the screen for a fraction of a second, then disappear. He can also be seen flying into Obelisks as they are raised or lowered.
The Shadow Watcher is a long, thin Shadow Creature that appears around light sources at night (including charged Lightning Rods) when the player's Sanity drops below 65%. It cannot attack or be attacked, and will disappear when a player stands on its eyes or when dawn breaks.
Besides just frightening the player at night, the purpose of a Shadow Watcher is unknown. However, there is a Shadow Watcher in the source code of the fourth and the sixth William Carter puzzle and one in the fourth puzzle's scene, possibly a hint to a connection between the two entities.
The Eyes are a Shadow Creature that appears in total darkness when the player's Sanity is below 80%. They do not affect the player in any way, and will disappear when approached. As the player loses Sanity, more Eyes will appear, with increased intensity. They will start out as small and round, eventually becoming large and menacing. Trees and other obstacles can block eyes, commonly forming a one-eyed Shadow Creature.
In Epilogue: Checkmate of Adventure Mode, Eyes will be visible in the darkness regardless of the player's Sanity.
- Maxwell refers to Shadow Creatures as "Them". They are interpreted to be the mysterious beings that evidently control the realm in which the game takes place.
- Shadow Creatures are immune to Tooth Traps and Bee Mines.
- Nearby Shadow Creatures will prevent the player from using a Straw Roll, Fur Roll, Tent or Siesta Lean-to.
- Shadow Creatures are the only mobs able to freely travel through walls and the barrier that separates land from ocean. They can only do this while not aggressive. When Sanity drops below 15%, they will manifest into a physical form, unable to perform such feats.
- Attacking a Crawling Nightmare or Nightmarebeak will cause other neutral Shadow Creatures to become "real," regarless of Sanity.
- A group of Mr.Skits will briefly appear when the puppet spawns after Maxwell uses his Codex Umbra.
- Mr. Skits was shown as the "author" of the William Carter Puzzles Lost Fragment mod.
- It is possible for a lightning strike to extinguish the Night Hand just as it spawns.
- In Don't Starve: Reign of Giants, if one follows a Shadow Watcher's body away from a fire while wearing Moggles on a full moon, it's possible to see it despawn abruptly.
- Shadow Creatures are similar to the monsters in Lovecraftian literature; otherworldly beings that are able to move through dimensions and cause humans to go insane. Their names are also allusions to Lovecraftian stories such as The Lurking Fear and The Crawling Chaos.
- Sleep paralysis victims often report seeing deformed shadowy creatures creeping around the room. Sleep paralysis is also commonly associated with lucid dreaming. The description for the Dark Sword is "lucid dreaming damage."
- A Shadow Watcher will disappear a few seconds after day breaks.
- The music associated with a Night Hand will continue to play indefinitely. This can be resolved by save/quitting, then reloading the game.
- A Night Hand will still extinguish a fire even after the player has triggered its retreating animation by stepping on it.
- A Terrorbeak's body can disappear, with only the beak and legs visible.
- All the Eyes that appear in the dark will only have one eye.
- Eyes will appear in a lit area.
- When a Shadow Watcher appears on snow or a light background, it will be seen as just an outline.
- A Night Hand will appear even when Sanity is over half full.
- A Night Hand will appear in the ocean.
|Hostile Creatures||Batilisk • Cave Spider • Clockwork Bishop • Clockwork Rook • Clockwork Knight • Dangling Depth Dweller • Depths Worm • Frog • Guardian Pig • Ghost • Shadow Creature • Hound (Red Hound • Blue Hound) • Killer Bee • Lureplant • MacTusk • Merm • Mosquito • Spider • Spider Warrior • Spitter • Tallbird • Tentacle (Big Tentacle • Baby Tentacle) • Wee MacTusk • (Poison Birchnut Tree • Varg )|
|Boss Monsters||Ancient Guardian • Deerclops • Spider Queen • Treeguard • (Bearger • Dragonfly • Moose/Goose )|
|Neutral Animals||Bee • Beefalo • Bunnyman (Beardlord) • Koalefant • Krampus • Pengull • Pig (Werepig) • Rock Lobster • Snurtle • Slurtle • Smallish Tallbird • Splumonkey • (Buzzard • Catcoon • Volt Goat )|
|Passive Animals||Baby Beefalo • Butterfly • Chester • Crow • Gobbler • Mandrake • Rabbit (Beardling) • Redbird • Smallbird • Snowbird • (Glommer • Moleworm )|
|Other||Abigail • Charlie • Maxwell • Pig King|