|Special Ability||Bursts into flames when killed|
|Loot||, , , 20%|
|“||Doggies are coming!||”|
Red Hounds (also known as Flame Hounds, Fire Hounds, or Hellhounds) usually spawn in the Summer during Hound attacks. Red Hounds have less health than regular Hounds, cannot be set on fire, and have a higher resistance to freezing. Upon death, they "explode" into three large fires that will burn for at least six seconds, then extinguish into Ash. Beware, as these fires can easily spread to nearby objects. When killed, Red Hounds will always drop 1 Monster Meat and 1 Hound's Tooth and may also drop a Red Gem.
Occasionally, players can encounter Red Hounds as part of a Fire Staff Trap. Four to five of them sleep around the Fire Staff, and if the Fire Staff is taken, they will wake up and attack. If encountered, it is better to kill off each Hound individually, as they will not awaken upon the assault of their brethren.
The Blue Hound (also known as Ice Hound) is a Hound that usually spawns in Winter during Hound attacks. Blue Hounds have less health than regular Hounds, but deal more damage and cannot be frozen. When killed, Blue Hounds always drop 1 Monster Meat and 2 Hound's Tooth and may also drop a Blue Gem.
In the Reign of Giants DLC, Blue Hounds can freeze the player and nearby creatures when slain. One Blue Hound "explosion" will give the player a blue tint, and two will freeze the player for about 5 seconds. Any attack will release a frozen character.
Two Blue Hounds will travel in the MacTusk N' Son hunting party. They can also be found sleeping outside Walrus Camps.
Occasionally, the player can encounter Blue Hounds as part of an Ice Staff Trap. They can even be seen during Summer this way.
When a Hound attack is imminent, snorting and growling sounds will be heard. These sounds start off softly and grow louder as the Hounds approach. Characters will also call attention to these sounds with phrases such as, "Did you hear that?". Usually, these warnings appear at least twice before the Hounds come. When the Hounds appear, the growling sounds will be replaced with the very real running and panting sounds Hounds make as they charge.
- Wilson: "Did you hear that?"
- Willow: "Show yourself!"
- Wolfgang: "I hear puppies!"
- Wendy: "The hounds are baying."
- Wickerbottom: "Something is approaching."
- WX-78: "SOMETHING IS COMING."
- Woodie: "There's something out there."
- Wes: "..."
- Maxwell: "The hounds are growing restless."
- Wigfrid: "The beasts are appröaching..."
- Webber: "Doggies are coming!"
Hounds in general are very aggressive, easily distracted, and will attack all creatures on sight.
Hounds will immediately charge the player when they spawn from a Hound attack. Unlike regular Hounds, they will not be distracted by any Meats on the ground because of their strong aggro on the player. After a while, they can become distracted again and may attack other Mobs or eat Meats.
If a Hound's target is completely surrounded by Walls, they will attack the Walls in an attempt to break them down. If there is even a single hole in the chain of Walls, the Hound will run around towards the entrance.
In the Reign of Giants DLC, regular Hounds can spawn from Hound Mounds. These Hounds will only stray a certain distance from their Mound, but if aggroed, they will chase the player great distances. Hounds will retreat to their Mounds if they travel too far.
Hounds will bite as soon as they are in range and pause for a slight moment before and after each chomp. It is possible to dodge their bite and then strike twice during the pause, although this proves difficult when multiple Hounds are attacking. Wearing an item that slows the player, such as the Marble Suit, will greatly increase the chance of being bitten.
Once a Hound executes an attack, successful or not, it may stop to bark. When they do this, their A.I. will change targets to the nearest Mob/Meat. If they attack a Mob that fights in a group such as a Beefalo, they can quickly be dispatched.
Below is the number of hits it takes with each weapon to kill Hounds when playing with characters with a default damage modifier. The Weather Pain is not included due to the random nature of its projectile.
|No. of hits for||36||12||9||6||5||5||4||3-6||4 or 3||3||3||2||1|
|No. of hits for||24||8||6||4||4||3||3||2-4||3 or 2||2||Immune||1||1|
|No. of hits for||24||8||6||4||4||3||3||2-4||3 or 2||2||3||1||1|
Hound attacks in Sandbox ModeEdit
Hound attacks are a threat in a Sandbox Mode. The default attacks escalate until they are too dangerous to fight alone. Custom Hound attacks are constant.
After the second attack, there is a chance that some of the Hounds will be Red Hounds in the Summer and Blue Hounds in the Winter. The chance of those varieties appearing increases with the day.
|Default setting||Next attack||Hounds||Advance warning (seconds)|
|Day 0 to 13||6 to 12 days||2||120|
|Day 14 to 24||6 to 12 days||3 to 4||60|
|Day 25 to 49||4 to 10 days||4 to 6||45|
|Day 50 to 99||4 to 10 days||5 to 7||30|
|Day 100 or more||3 to 7 days||7 to 10||30|
|Custom setting||Next attack||Hounds||
Advance warning (seconds)
|Less||6 to 12 days||3 to 4||60|
|More||4 to 10 days||4 to 6||45|
|Lots||3 to 7 days||5 to 7||30|
Location of the attack script:
DontStarve > data > scripts > components > hounded.lua
According to the script, the default hound attacks eventually escalate to "crazy" (settings as per the last entry in the Default settings table above).
Currently the only way to eventually get to a "crazy" level of hounds is to leave the hound attack setting on default. All other settings are constant (as described above). In other words, currently it is only possible to make the hounds easier in the long term (but more difficult early on), or to leave them as default.
- For a few Hounds (2-3), the player should be able to defeat them simply with a Spear, Log Suit, and Football Helmet. A player can even tank the damage when kiting is not an option.
- Hounds are easily distracted. As such, many strategies involve leading Hounds into other Mobs. Their reckless attacks will usually be their end.
- Lead Hounds into a Marsh. The resident Tentacles, Merms, and Spiders can aggro on the Hounds, who will then retaliate. This can also be a good way to get Tentacle Spikes, Hound's Teeth, Tentacle Spots, and Monster Meat, and other goodies.
- Lead Hounds to groups of Frog Ponds. When a Frog is attacked, Frogs will swarm from nearby Ponds to attack the Hounds. Red Hound explosions cannot destroy Ponds, so no resources are at risk. Frogs do not eat Meats, so you can recover all loot including any Frog Legs the Hounds did not eat.
- Neutral Treeguards can be very effective against Hounds. Large and medium Treeguards will kill Hounds in one hit. Beware of Red Hounds; they can set Treeguards on fire, who in turn can wander around and set other things on fire.
- Lure Hounds to a Killer Bee Hive or attack a Beehive and gather a swarm of Killer Bees. The Bees may take a while to change targets if aggroed by the player, but will prioritize Hounds that have attacked them.
- Leaving any type of Meat on the ground can distract Hounds that are chasing you. The Hound will do its attacking animation when it eats, but you won't take any damage if you are nearby.
- One can create a walled-off area with an entrance filled with Tooth Traps. Incoming Hounds can be funneled through the entrance, killing off most, if not all. A Fire Pit and other supplies can be kept inside for night attacks. You can never have too many Tooth Traps at the entrance.
- Some more places or creatures one can lead Hounds to are Spider Dens, Spider Queens, Pigs, and Lureplants. Keep in mind that Red Hounds may burn down any nearby structures or resources.
- Hounds and Red Hounds were added in the The Birds and the Bees & Dogs That Want to Kill You update. Blue Hounds were added in the A Winter's Tale update.
- According to Wickerbottom, Hound's Teeth contain brimstone, also known as sulfur. In folklore, sulfur is often associated with demons, implying that the in-game Hounds are Hellhounds, a supernatural dog common in some mythologies or beliefs.
- Hounds could also be related to Blood Hounds, as some features are similar. This includes tracking humans, and similar fur colors.
- The Red Hound is available for use on Steam as a chat emoticon.
- Red Hounds are the only Mobs that take 16 hits from an Ice Staff to be frozen - the maximum for most Mobs is 4.
- Even though Red Hounds cannot be set on fire, they still take fire damage.
- When Red Hounds are inspected by Maxwell, he reveals that he "put gems in there as a joke". This implies that the notable traits of the Red Hound, such as its red color and spontaneous combustion upon death, are due to the presence of the Red Gem in its body.
- Maxwell comments that he had a lot of surplus Gems when examining Blue Hounds. This reveals that the freezing resistance Blue Hounds have is caused by the Blue Gems in their body. This may also have caused their "blue" fur, although the grayish teal coloration they sport is a common pigmentation in many real-life mammals, especially those living in cold climates.
- Saving the game when the Hound attack warning begins and then loading that save will cause the attack to become bugged. The Hounds will arrive extremely late, up to 7 days, and the warning will persist indefinitely, making the player unable to use Tents and other items that require a "safe" condition.
- Occasionally, dying in a Cave and getting resurrected on the surface (perhaps when Hound attacks are supposed to begin) will cause the growling and snorting sounds to play in half-day intervals while the character remarks that the Hounds are coming, but they will not appear until a Hound attack in 3–10 days, where the warnings properly play close together.
- Sometimes, Hound attacks will 'reset'. This means that the growling warning will last longer and only two normal Hounds will spawn, just as the first Hound attack.
- Saving and exiting the game during a Hound attack, and then loading the save will cause all of the Hounds to become temporarily distracted.
|Hostile Creatures||Batilisk • Cave Spider • Clockwork Bishop • Clockwork Rook • Clockwork Knight • Dangling Depth Dweller • Depths Worm • Frog • Guardian Pig • Ghost • Shadow Creature • Hound (Red Hound • Blue Hound) • Killer Bee • Lureplant • MacTusk • Merm • Mosquito • Spider • Spider Warrior • Spitter • Tallbird • Tentacle (Big Tentacle • Baby Tentacle) • Wee MacTusk • (Poison Birchnut Tree • Varg )|
|Boss Monsters||Ancient Guardian • Deerclops • Spider Queen • Treeguard • (Bearger • Dragonfly • Moose/Goose )|
|Neutral Animals||Bee • Beefalo • Bunnyman (Beardlord) • Koalefant • Krampus • Pengull • Pig (Werepig) • Rock Lobster • Snurtle • Slurtle • Smallish Tallbird • Splumonkey • (Buzzard • Catcoon • Volt Goat )|
|Passive Animals||Baby Beefalo • Butterfly • Chester • Crow • Gobbler • Mandrake • Rabbit (Beardling) • Redbird • Smallbird • Snowbird • (Glommer • Moleworm )|
|Other||Abigail • Charlie • Maxwell • Pig King|