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Hunger

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Hunger
I'm so hungry!

–Wilson

Hunger is one of the primary game concepts, as it is the measurement which determines whether or not the character is starving (which is, of course, the game's namesake). As a Character gets hungrier, the meter will empty, and the stomach pictured will shrivel.

A full stomach for most characters is measured at 150, except for Wolfgang's which is 300, WX-78's which is initially 100 and can be upgraded to 200, and Wes' which is 113. Hunger drains at 9.375 points per minute, (11.71875 as Wes; 14.0625 as Wolfgang, or 28.125 when mighty) or 75 points per game day (93.75 as Wes; 112.5 as Wolfgang, or 225 when mighty). Hunger drain can also be slowed to 60% of its normal rate by equipping a Belt of Hunger, and slowed to 75% normal rate by the Hibearnation Vest.

Wilson hungry

Wilson's belly growling

When the Hunger meter is emptied, Health will begin to drain at 1.25 points per second (37.5 per one game hour) until something is eaten or the character dies. Most food will restore the Hunger meter when eaten. The amount restored depends on the food eaten; cooked food typically restores more than raw food. Some food also has the potential to decrease Hunger, Sanity, or Health. Also, when going to sleep in a Straw RollFur Roll or a Tent, the character takes an immediate hunger penalty; if Hunger is reduced to 0 by this penalty, the character will lose health while they sleep.

Gold Nugget GalleryEdit

Gameplay Mechanics
Activities CookingCraftingFarmingFishingSleeping
Environment Day-Night CycleMoon CycleNightmare CycleEarthquakeLightningRain
Seasons SummerWinter • (AutumnSpring Reign of Giants icon)
Mechanics BeardBiomeCharactersCharlieControlsDeathDurabilityExperienceFireFood SpoilageFreezingHealthHungerLightMapNaughtinessNon-renewable resourcesSanitySaving • • Structures (WetnessOverheating Reign of Giants icon)
Mode Adventure ModeSandbox ModeCavesRuinsDon't Starve Together
Others Pig VillageRoad (Trail) • GraveyardOceanAbyssBridgeSet PieceThingsMorgue

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