A Koalefant is a neutral Animal that spawns after the player has tracked it down by examining "Suspicious Dirt Piles."
Once spawned, a Koalefant will actively avoid the player until it is attacked, at which point the animal becomes hostile and will chase the player for a distance. If left alive, they drop Manure, similar to Beefalo (both Mobs use similar models in the game).
A Koalefant take three blasts from the Ice Staff to be frozen and drop 8 Meat and a Koalefant Trunk when killed. While technically a Food item, the Koalefant Trunk can be used to craft the Breezy Vest.
During Winter, the Koalefant is replaced by the Winter Koalefant, which has a seasonally appropriate color change. When killed, a Winter Koalefant drops a Winter Koalefant Trunk, which can be used to craft the Puffy Vest.
A Koalefant that was already spawned before the season change will remain as a normal Koalefant during Winter. Should Koalefant tracks be found before winter and followed during winter, a Winter Koalefant will be found.
Koalefant tracks can be found by investigating a Suspicious Dirt Pile. These can be found randomly in the world and change locations if ignored for a while. Once examined, the track will point in the direction the Koalefant has traveled (toe prints in the direction of travel), with another Suspicious Dirt Pile approximately two screens away, eventually leading to the Koalefant itself. When examining the last one, the character will announce that the animal is close.
Players must examine every dirt pile to find the Koalefant. There will be at least 6 and 12 at most dirt piles in one hunt. About a minute after a track is examined, it will fade away, so there's a chance to lose the Koalefant. If a Suspicious Dirt Pile is ignored for long enough, it will eventually disappear, and the player will have to track the Koalefant from the beginning in a new location.
There is a chance that a trail will not lead to a Koalefant, and upon examining a Suspicious Dirt Pile the player's character will state that the trail does not lead to a Koalefant and the Suspicious Dirt Pile will not produce a track. Usually, another Koalefant track is nearby. After being located, the Koalefant will remain until it is killed, though it can wander from where it was first discovered.
When approached it will run away until it is hit by a weapon. Using a Boomerang, Blow Dart, or Sleep Dart is the most effective way to initiate a fight; however, the animal can also be cornered and struck with a melee weapon. After it has been angered, the Koalefant will fight back and is quite strong. A good strategy is to run from the animal until it swings and then turn and hit it multiple times (max of 6 without getting hurt in return) with a weapon. If done properly, this strategy will allow the Koalefant to be killed without the player taking any damage. If more than one Koalefant is on-screen (i.e. the player has penned them over time) and one of them is attacked then all of the Koalefants will aggro the attacker. Care should be taken in this case, and it is advised to keep running away until the rest of the Koalefants lose aggro and the player is left with just the initial target giving chase.
If found at night, the Koalefant can be seen sleeping, though it will wake up and run away if approached. It is possible to land one hit on a sleeping Koalefant before it flees.
Below is the number of hits it takes with each weapon to kill Koalefants when playing with characters with a default damage modifier. The Weather Pain is not included due to the random nature of its projectile.
|No. of hits for||118||37||30||19||17||15||12||9 - 17||7 or 12||10||9||8||5||2||1|
In the Reign of Giants DLC, a trail might lead to a Varg instead of a Koalefant, and the chance gradually increases as days pass, up to roughly 1/3 of followed tracks by day 100. The player is unable to tell which animal will be at the end of the tracks before encountering it.
Also, if tracked while or shortly after rain, there is a chance a track will not appear at some point after the first, whereas normally if the character remains in the correct rough spot, the track ought to be there for a couple of seconds. When this happens, the character will comment that the wet ground cannot sustain tracks.
- The name "Koalefant" is a portmanteau of "koala" and "elephant."
- When examined by Maxwell he states "It's a distant cousin of the Beefalo".
- Although the Koalefant is considered a neutral Mob, killing it does not affect the Naughtiness level.
- A Koalefant can be chased into a pen to be kept as a pet.
- Sometimes a Koalefant will not appear at the end of a trail, even though the player states that they found the animal.
- A Suspicious Dirt Pile can spawn in the ocean, making it unreachable.
- A Suspicious Dirt Pile near the ocean can despawn while investigating it.
- A Koalefant may spawn in (or be able to walk on) the ocean, making them unreachable with melee weapons.
- Suspicious Dirt Piles layer incorrectly when directly behind the pole of a Touch Stone. Once investigated, the track is correctly placed.
|Hostile Creatures||Batilisk • Cave Spider • Clockwork Bishop • Clockwork Rook • Clockwork Knight • Dangling Depth Dweller • Depths Worm • Frog • Guardian Pig • Ghost • Shadow Creature • Hound (Red Hound • Blue Hound) • Killer Bee • Lureplant • MacTusk • Merm • Mosquito • Spider • Spider Warrior • Spitter • Tallbird • Tentacle (Big Tentacle • Baby Tentacle) • Wee MacTusk • (Poison Birchnut Tree • Varg )|
|Boss Monsters||Ancient Guardian • Deerclops • Spider Queen • Treeguard • (Bearger • Dragonfly • Moose/Goose )|
|Neutral Animals||Bee • Beefalo • Bunnyman (Beardlord) • Koalefant • Krampus • Pengull • Pig (Werepig) • Rock Lobster • Snurtle • Slurtle • Smallish Tallbird • Splumonkey • (Buzzard • Catcoon • Volt Goat )|
|Passive Animals||Baby Beefalo • Butterfly • Chester • Crow • Gobbler • Mandrake • Rabbit (Beardling) • Redbird • Smallbird • Snowbird • (Glommer • Moleworm )|
|Other||Abigail • Charlie • Maxwell • Pig King|