Marsh is considered the most dangerous and inhospitable of all Biomes for its native Tentacles, which attack without provocation, and Merms which, while only hostile at close proximity, present a danger when camping in or near marsh areas. Spider Nests appear frequently in the Marsh, which normally leads to confrontation with other mobs. As a result, players can take away lots of loot after their wars end. This can also make it possible for a player to camp in a marsh if they are prepared and brave enough, though it's not easy: see the Marsh Camp Guide for more tips on how a player can survive this harsh biome.
It is recommended to keep moving and stay on the roads to avoid being attacked by the marsh's hostile inhabitants. Tentacles cannot spawn on roads, which makes them useful when moving around. A player can find Reeds randomly scattered across the area, which can also rarely spawn outside of the Marsh/Swamp biome.
This type of swamp is found in Caves. It includes all the things a normal swamp has except for Rundown Houses, Ponds, and Spiky Trees. A cave can generate two types of cave swamps, both of which have different diversities.
The first one is rich in Reeds and a player can harvest at an average of fifty Cut Reeds in the whole area. However, this biome is also infested with Tentacles and at least five tier-three Spider Dens. Therefore, players should take extreme caution when venturing this area.
The second one is less dangerous than the first one. This biome is abundant with Light Flowers and is inhabited by a Tentapillar. Sometimes, Tentacles can also be found in this area, but not as much as the first one.
|Surface||Chess • Grasslands • Graveyard • Forest • Marsh • Mosaic • Ocean • Rockyland • Savanna • Desert • Deciduous Forest|
|Caves||Mushtree Forest • Rocky Plains • Stalagmite Biomes • Sunken Forest • Cave Swamps|
|Ruins||Abyss • Labyrinth • Military • Sacred • Village • Wilds|
|Related||Bridges • Map • Road (Trail) • Turfs|