|Special Ability||Eats fruits and vegetables from the ground.|
|“||What foul sea did that crawl out of?||”|
Merms are semi-aggressive Mobs found in Marshes. They live in Rundown Houses. They are dark green in colour and have gills on the sides of their heads and down the neck. These creatures see through bulging eyes and possess a wide gaping mouth. Merms are covered in fishy scales.
They take two blasts from the Ice Staff to be frozen and just one Sleep Dart to be put under. Merms drop living Fish and Frog Legs when killed, and these remains can often be found in marshes after Merms battle with Tentacles.
Merms spawn from Rundown Houses, which randomly appear in Marsh Biomes. A Rundown House can house up to 4 Merms, and it respawns a Merm in 4 days after it's killed. During the Day, only 1 Merm per Rundown House is normally outside (unless it gets into combat, then all other Merms come out), and when dusk comes, all Merms go outside, much like Spiders. Merms will attack if the player or any other mob gets too close to their house,or if their house is attacked or destroyed. Similar to Pigs, when they are provoked, they will attack in groups and will kite.
Merms can be kited, very similarly to Pigs. Thanks to the hostile nature of the marsh biome, Merms are often discovered in pitched battle with Tentacles, Spiders, or both. For this reason, they make for an excellent source of Tentacle Spikes, Tentacle Spots, Monster Meat, Fish, Frog Legs, Spider Glands and Silk: Simply wait for the Merms to finish fighting, then clean up what they leave.
It is not recommended to fight several Merms at once, as they run faster than the player and will kite, like Pigs. Once the player runs some distance apart from a Merm, it will stop being aggressive and will walk back to its house.
To start a battle between Merms and Tentacles, fruits or vegetables can be used as bait for a Merm. Put at least one or two pieces on the ground near a Tentacle or more, near enough to a Rundown House. When a Merm finds the food, it will approach and eat them one by one. There is a good chance the Tentacle(s) will attack the Merm, and then more Merms will come out to fight.
Below is the number of hits it takes with each weapon to kill Merms when playing with characters with a default damage modifier.
|No. of hits for||59||19||15||10||9||8||6||5||4||3||1|
- "Merm" is an abbreviation for "Mermen" or "Merman".
- Merms are almost certainly based on The Deep Ones, a race of fish people from the horror fiction of American author H. P. Lovecraft who live in Innsmouth, a run-down town similar to the Merm towns in Don't Starve.
- Maxwell, when examining the merms, mentions that "they were here when I got here". However, In the ending speech he gives Wilson at the Nightmare Throne, Maxwell states that all that was present when he arrived was "dust, the void, and them". Them is inferred to mean the shadow creatures controlling Maxwell, who are most likely responsible for the creation of the merms. In Lovecraft's lore, the Deep Ones serve the Elder Gods, incredibly powerful eldrich entities such as Dagon, Hydra, and Cthulhu. This may imply that the shadows controlling the world of Don't Starve are inspired by Lovecraft's Elder Gods.
- This could also mean that the Merms are 'Them', although this is more unlikely.
- Kevin (lead developer) answered the question "Why Merms drop Fish?" in the ShannonZKiller's Pre-release twitch. The answer was "They are made of fish."
- Pig Heads, as of The End is Nigh update, spawn in Merm villages, and along Roads passing through Marshes. This suggests some kind of hostility between the two tribes of animals. Similarly, Merm Heads spawn inside some Pig villages. This probably to show them as trophy, or to intimidate.
- Merms are instantly hostile (unless fighting something else) when spawned via the Console because they have no house to placate them.
- Merms seem to have normal walking speed, but during dusk they are faster. They are also faster than Pigs; however, they can be easily outrun as they stop when they hit allowing the player to run while they catch up. They can also be outrun if the player has a Walking Cane, or if the player uses roads and the Merms don't.
|Hostile Monsters||Batilisk • Cave Spider • Clockwork Bishop • Clockwork Rook • Clockwork Knight • Dangling Depth Dweller • Depths Worm • Frog • Guardian Pig • Ghost • Shadow Creature • Hound (Red Hound / Blue Hound) • Killer Bee • Lureplant • MacTusk • Merm • Mosquito • Spider • Spider Warrior • Spitter • Tallbird • Tentacle (Big Tentacle, Baby Tentacle) • Wee MacTusk • (Birchnut Treeguard • Varg )|
|Boss Monsters||Ancient Guardian • Deerclops • • Spider Queen • Treeguard (Bearger • Dragonfly • Goose )|
|Neutral Animals||Bee • Beefalo • Bunnyman (Beardlord) • Koalefant • Krampus • Pengull • Pig (Werepig) • Rock Lobster • Snurtle • Slurtle • Smallish Tallbird • Splumonkey (Buzzard • Catcoon • Volt Goat )|
|Passive Animals||Baby Beefalo • Butterfly • Chester • Crow • Gobbler • Mandrake • Rabbit (Beardling) • Redbird • Smallbird • Snowbird (Moleworm )|
|Other||Abigail • Charlie • Maxwell • Pig King|