|Damage||75 to player
150 to mobs
|Special Ability||Honks to make the player drop their weapon.|
|Loot||x6 x2 (3-5)|
|“||I don't exactly know what that thing is.||”|
The Moose, also known as Goose, is one of the giants from the Reign of Giants DLC. The Moose/Goose can appear within days 2 to 4 of Spring if more than three base structures are detected on screen, and can lay eggs which will hatch into Moslings. This can result in 6 or so Moslings, which, when attacked, will let out a cry, spawning another Moose/Goose. A Mosling won't grow into a Moose/Goose, but the Moose/Goose can respawn during the following Spring. The Moose/Goose will disappear when Summer arrives. It should be noted that if Frog Rain occurs during Spring while Moslings are roaming around where the frogs are, they could potentially set off another Moose/Goose in the world. If the player is far away, the Moose/Goose will jump towards the player, making a honking sound. When in close range, the Moose/Goose will make a charging animation and buck the player with its antlers. It's possible to hit it three times before the animation starts, with a further two attacks during the animation.
The Moose/Goose also appears to like destroying player structures; however, it does not have as effective a way of doing this like the Deerclops, as it does not have an area-of-effect attack.
When the Moose/Goose bellows a particularly loud honk, the player will drop whatever they are currently holding in their hand.
Moose/Goose will create a warning animation once it spots a player character, and become aggressive towards them. It will proceed to slowly hop towards the player. When it gets in range, it will attempt to buck the player. It will occasionally use an attack in which it honks, knocking the player's weapon out of their hands. Due to its slow movement, and slightly slow attack, it can be fought the same way as the Deerclops, with a three hit-kite method. With a Football Helmet and Log Suit, the damage from its attacks can easily be negated, and make it easy to attempt to tank hits from it and repeatedly strike it. More danger will present itself in the form of the Moose/Goose's Moslings: once the Moose/Goose is slain, they will become enraged and use a whirlwind attack that attracts lightning to them, attempting to strike the player.
One of the easiest ways to deal with any boss in Don't Starve is a Sleep Dart/Pan Flute and Old Bell/14 Gunpowder combination. Not only does the 14 Gunpowder bring the Moose/Goose down to 200 health, but it can be easily taken down from there with 2 Blow Darts and still get its loot. The Old Bell on the other hand can be used thrice to finish it off while still obtaining its loot.
Alternatively, since the Moose/Goose lacks an area-of-effect attack, it can be lured into a herd of Beefalo during mating season. Since it can only strike one at a time, losses to a large herd will be minimal and it will be quickly overwhelmed.
Below is the number of hits it takes with each weapon to kill the Moose/Goose when playing with characters with a default damage modifier. The Weather Pain is not included due to the random nature of its projectile.
|No. of hits for||705||221||177||111||99||89||72||51-102||70 or 42||60||59||58||51||50||45||30||15||3|
- The in-game name of this giant alternates between "Moose" and "Goose."
- An embryo for the Moose can be seen in the spring trailer.
- This is the only giant, other than the Ancient Guardian to not have an insanity aura.
- Despite being female, it has the antlers of a male moose.
- The Moose/Goose is one of the two mobs with the highest health in the game, the other being the Bearger.
- The Moose/Goose is the biggest mob in the game.
- Based on his quote, Maxwell doesn't know what the Moose/Goose is, only that it's from the North.
- If the Moose/Goose knocks a Telelocator Staff out of the player's hand while it is being used on the Moose/Goose, the game will crash.
- The Moose/Goose's goose body is based on a Canada Goose.
- Unlike the other Giants, the Moose/Goose will announce her presence only once before appearing in the world.
|Hostile Creatures||Batilisk • Cave Spider • Clockwork Bishop • Clockwork Rook • Clockwork Knight • Dangling Depth Dweller • Depths Worm • Frog • Guardian Pig • Ghost • Shadow Creature • Hound (Red Hound • Blue Hound) • Killer Bee • Lureplant • MacTusk • Merm • Mosquito • Spider • Spider Warrior • Spitter • Tallbird • Tentacle (Big Tentacle • Baby Tentacle) • Wee MacTusk • (Poison Birchnut Tree • Varg )|
|Boss Monsters||Ancient Guardian • Deerclops • Spider Queen • Treeguard • (Bearger • Dragonfly • Moose/Goose )|
|Neutral Animals||Bee • Beefalo • Bunnyman (Beardlord) • Koalefant • Krampus • Pengull • Pig (Werepig) • Rock Lobster • Snurtle • Slurtle • Smallish Tallbird • Splumonkey • (Buzzard • Catcoon • Volt Goat )|
|Passive Animals||Baby Beefalo • Butterfly • Chester • Crow • Gobbler • Mandrake • Rabbit (Beardling) • Redbird • Smallbird • Snowbird • (Glommer • Moleworm )|
|Other||Abigail • Charlie • Maxwell • Pig King|