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Sandbox Mode

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Sandbox

Beginning a new game puts the player in Sandbox Mode

Sandbox Mode is the game mode in which players begin their world. Prior to starting a new game, the player has the option to customize their world and may set things such as the frequency of Hound attacks or the occurrence of seasons. When a new world is started, the player is set in a randomly-generated world and is told by Maxwell to find some food before night comes.

In order to enter Adventure Mode, the player must find Maxwell's Door, which is located somewhere in the world, though usually quite far from where the player first spawned.

Sandbox (Custom)

There are a total of 30 customization options available when creating a new world. These customization options serve to allow the player to tweak a world to their liking. Note that setting many of the options that concern spawn rates to anything above the "default" value will cause those resources to spawn outside of their native biomes. Examples include Reeds and Beefalo. The options are shown below (in no particular order):

Type Content
Carrots Determine the amount of naturally spawning carrots. Available options are none, less, default, more and lots.
Berry Bushes Determine the amount of naturally spawning Berry Bushes. Available options are none, less, default, more and lots.
Mandrakes Determine the amount of naturally spawning Mandrakes. Available options are none, less, default, more and lots.
Land Branching Determine the degree to which the land will branch off. Available options are least, default and most.
Touch Stones Determine the amount of Touchstones that spawn on the map. Available options are none, less, default, more and lots.
World Size Determine the size of the world. Available options are default, medium, large, and huge.
Seasons Influence the behaviour of Summer and Winter. Available options are only Summer, only Winter, Default, long Summer, long Winter, long both and short both.
Lightning Determine the frequency of lightning strikes. Available options are none, less, default, more and lots.
Day Determine the length and/or presence/absence of DayDusk, and Night. Available options are only day, only dusk, only night, default, long day, long dusk and long night.
Boons Determine the amount of spawned Set Pieces.  Available options are none, less, default, more and lots.
Weather Set the frequency of weather events. Available options are none, less, default, more and lots.
Season Start Select the starting season. Available options are Summer and 'Winter.
Land Loop Determine the degree to which the roads will tend to lead you in circles, in addition to determine the degree to which the land will curve. Available options are none, default and always.
Beefalo Determine the population of Beefalo. Available options are none, less, default, more and lots.
Perd Determine the frequency of spawning Gobblers. Available options are none, less, default, more and lots.
Tallbirds Determine the population of Tallbird Nests. Available options are none, less, default, more and lots.
Rabbits Determine the population of Rabbit Holes. Available options are none, less, default, more and lots.
Bees Determine the population of Beehives. Available options are none, less, default, more and lots.
Pigs Determine the population of Pig Houses. Available options are none, less, default, more and lots.
Beefaloheat Determine the frequency at which Beefalo will go into heat. Available options are none, less, default, more and lots.
Frogs Determine the population of Ponds. Available options are none, less, default, more and lots.
Tentacles Determine the population of Tentacles. Available options are none, less, default, more and lots.
Hounds Determine the frequency of Hound attacks. Available options are none, less, default, more and lots.
Treeguards Determine the spawn rate of Treeguards. Available options are none, less, default, more and lots.
Krampus Determine the spawn rate of Krampus. Available options are none, less, default, more and lots.
Deerclops Determine the spawn rate of Deerclops. Available options are none, less, default, more and lots.
Grass Determine the amount of naturally spawning Grass. Available options are none, less, default, more and lots.
Rocks Determine the amount of naturally spawning Rocks. Available options are none, less, default, more and lots.
Reeds Determine the amount of naturally spawning Reeds. Available options are none, less, default, more and lots.
Saplings Determine the amount of naturally spawning Saplings. Available options are none, less, default, more and lots.
Trees Determine the amount of naturally spawning Trees. Available options are none, less, default, more and lots.

Additional information concerning specific consequences of the customization options:

  • A long season lasts ~50 days.
  • A short season lasts ~10 days.
  • A long day is 14 daylight hours, 1 dusk hour and 1 night hour of the clock.
  • A long dusk is 7 daylight hours, 6 dusk hours and 3 night hours of the clock.
  • A long night is 5 daylight hours, 2 dusk hours and 9 night hours of the clock.
  • Resources, animals, and foods set to lots will spawn in every biome, with the exception of plants in Rockyland.
  • Rain set to lots is infinite.
  • When Lightning is set to lots, lightning will strike every 12–30 seconds.
  • More information on the frequency of Hound attacks can be found here.
World Lop Always

Land structure with the Loop option set to "always"

World Branch Always

Land structure with the Branching option set to "lots"


Presets

Type Content
Default Default settings of the game.
Default Plus

At the start of the game, it spawns you with food and many useful items to quickly establish a base. However, resources around the map are scarcer and monsters are more numerous. Boons are also more common than in Default.

Lights Out Default settings of the game with a slight difference. Night is infinte, thus making survival much more difficult, spawns you with minimal supplies beside a small camp fire.

Reign of Giants iconReign of Giants

In Reign of Giants, a multitude of settings have been added or changed.

Added:

Type Content
Season Length Determine how long the seasons last. Available options are very short, shortdefault, long and very long.
Frog Rain Determine the frequency and/or the amount of frogs spawned. Available options are nonelessdefaultmore and lots.
Smouldering/ Wilting Determine the rate at which items start smouldering and/or the rate at which crops wilt. Available options are nonelessdefaultmore and lots.
Glacier Determine the amount of naturally spawning Glaciers. Available options are nonelessdefaultmore and lots.
Cacti Determine the amount of naturally spawning cacti. Available options are nonelessdefaultmore and lots.
Tumbleweed

Determine the amount of naturally spawning Tumbleweeds. Available options are nonelessdefaultmore and lots.

Mole Determine the population of Burrows and/or the amount of moles spawning. Available options are nonelessdefaultmore and lots.
Buzzard Determine the amount and/or the spawn rate of Buzzards. Available options are nonelessdefaultmore and lots.
Catcoon Determine the population of Hollow stumps and/or the amount of lives Catcoons have. Available options are nonelessdefaultmore and lots.
Volt Goat Determine the population of Volt Goats, possibly affecting their breeding. Available options are nonelessdefaultmore and lots.
Hound Mound Determine the amount of naturally spawning Hound Mounds. Available options are nonelessdefaultmore and lots.
Poisonous Birch Determine the rate at which Birch trees are angered. Available options are nonelessdefaultmore and lots.
Chess Piece Determine the amount of naturally found set pieces with chess pieces in them. Available options are nonelessdefaultmore and lots.
Bearger Determine the amount of naturally spawning Beargers. Available options are nonelessdefaultmore and lots.
Goose Determine the amount of naturally spawning Geese. Available options are nonelessdefaultmore and lots.
Dragonfly Determine the amount of naturally spawning Dragonflies. Available options are nonelessdefaultmore and lots.
  • Autumn and Spring last 20 days in default, 12 in short, 5 in very short, 30 in long and 50 in very long.
  • Winter and Summer last 15 days in default, 10 in short, 5 in very short, 22 in long and 40 in very long.
  • Giants set to less will have a 33% chance to spawn, while the default is 67%, more is 100%, and lots allows them to spawn in each season.

Changed:

Type Content
Day Along with the usual options from the base game, players now can choose

to have worlds without Night, Dusk or Day

Gold Nugget Gallery

Placeholder Trivia

  • Although they are valid monsters in-game, the customization interface does not allow the player to tweak the appearance of Mosquitoes.  
  • Setting objects to "None", will not prevent them spawning in set pieces, such as trees around Maxwell's Door.

Mosquito Bugs

  • If your character spawns with monsters near you, they can attack you before Maxwell finishes his intro speech. (Verified with Tallbirds.) Clicking will allow you to skip Maxwell's speech and react accordingly.
Gameplay Mechanics
Activities CookingCraftingFarmingFishingSleeping
Environment Day-Night CycleMoon CycleNightmare CycleEarthquakeLightningRain
Seasons SummerWinter • (AutumnSpring Reign of Giants icon)
Mechanics BeardBiomeCharactersCharlieControlsDeathDurabilityExperienceFireFood SpoilageFreezingHealthHungerLightMapNaughtinessNon-renewable resourcesSanitySaving • • Structures (WetnessOverheating Reign of Giants icon)
Mode Adventure ModeSandbox ModeCavesRuinsDon't Starve Together
Others Pig VillageRoad (Trail) • GraveyardOceanAbyssBridgeSet PieceThingsMorgue

Start a Discussion Discussions about Sandbox Mode

  • Sandbox mode on PC

    5 messages
    • I used to always have the same problem! Yes, that's DebugSpawn. Hitting `/~ should get rid of the massive wall of text (the console history), ...
    • I'd been perusing the 'Help' section, and I felt bad when I saw no one had given you an answer. So here I am!
  • Lights out mode

    2 messages
    • Can someone rephrase this as i do not believe that infinite night is a slight change.
    • Infinite night. No day. Pretty challenging. The end.

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