Set Pieces (listed as Boons in the custom world screen) are rare, naturally spawned structures and items in all game modes. They were introduced in the Doorway to Adventure update. Players can usually find valuable items in the set piece. However, some set pieces function as a trap, forcing players to either bear the risk when attempting to take advantage of the boon, or to disable the trap if possible. In some occasions, the player will have to retrieve the items from the set piece in order to escape the danger.
Many of the set pieces have a Skeleton near them, representing the dead adventurers in the world.
- Note: The names of these set pieces are unofficial; they are nicknames invented by the Don't Starve community.
Cave Camp Edit
This camp is set up on a Grassy area, next to a Pond surrounded by Trees. It offers a Science Machine, a Chest, an Ice Box, a Tent, and two Improved Farms with a Pitchfork and a Straw Hat. Note that the Pond can spawn Frogs, which incidentally may be the reason a Skeleton lays nearby.
The Chest contains some items that can be found in caves (Gold Nuggets, Slurtle Slime, and possibly Gems), while the Ice Box contains some spoiled food (rot if you find the set piece long after entering the Cave). During the day, the set piece will be visible without a light source, as it is illuminated by the same spotlight that the Cave and Ruins exits have.
Cave Camp with Light Flowers Edit
This camp has a Science Machine, an Ice Box, a Chest, a Lantern, a Fur Roll, and a Pickaxe. The Ice Box may be empty, or it may contain a random amount of Light Bulbs, Meat, Berries, and Batilisk Wings. The Chest can contain a variety of items, including Healing Salves, Rot, Logs, and Broken Shells.
Ruins Camp Trap Edit
Found in the Ruins, this set piece contains a Chest, Crock Pot, Ice Box, Tent, Science Machine, Prestihatitator, and a Skeleton. Be careful around this set piece, as the camp has webbing covering the ground; Dangling Depth Dwellers will be present, making it difficult for players to utilize this set piece safely.
Contagious Rot Trap Edit
There are three variations of this set piece, all containing many pieces of Rot which are lying around. One version of the set piece contains a Backpack, two Ropes, two Rot, Straw Hat and a Straw Roll. If the player opens a Chest or a Backpack from the set piece, all food in the player's inventory will spoil.
However, the player can avoid this by dropping all perishable items away from the trap and then opening the Chest or picking up the Backpack, though this method may be problematic if there are Pigs or any other kind of Mob nearby that might eat the dropped food. If the set piece contains a Chest, there will be a large amount of Rot and perhaps Blueprints. This set piece can be found in Sandbox Mode.
Crock Pot Camp Edit
This set piece is a camp found in Adventure Mode. It is enclosed by Hay and Wood Wall and has Wooden Flooring and some Rocky Turf, with a Crock Pot, a Bee Box or an empty Birdcage nearby. Several Skeletons are within the camp.
Disused Beefalo Pen Trap Edit
The disused Beefalo pen trap can be found in Sandbox Mode and Adventure Mode. It is usually located in a Savanna Biome and consists of a long Wood Wall fencing that curls around a squarish piece of land. Inside the fence are several Bones and Beefalo Wool, conveying the idea of an old Beefalo pen. There is a Chest at the entrance, which contains 1 Fire Staff, 4 Gunpowder, and 4 Logs.
However, the Chest is trapped and will catch on fire when it is opened. The fire will cause the Gunpowder to explode, light the entire wooden fencing, and destroy the contents of the Chest. A way to prevent burning is to Hammer the nearby wood walls until they're destroyed. Hammering the Chest itself can trigger the trap.
All items can be taken from the Chest before the trap explodes, provided the player is fast enough.
Fire Staff Trap Edit
This set piece consists of a Fire Staff surrounded by sleeping Red Hounds. Once the staff is retrieved, the Red Hounds will awake, the player will lose a large amount of sanity, and it will begin to rain.
The most efficient way to deal with this is to kill the Red Hounds before retrieving the staff, as they can be fought individually without fear of waking the others.
Ice Staff Trap Edit
An Ice Staff trap, similar to the Fire Staff trap, is an Ice Staff surrounded by five sleeping Blue Hounds. Once the staff is retrieved, the Blue Hounds will awake, the player will lose a large amount of sanity, and it will begin to rain.
The most efficient way to deal with this is to kill the Blue Hounds before retrieving the staff, as they can be fought individually without fear of waking the others.
Icebox Trap Edit
The Chest itself contains an assortment of winter-related items, such as an Ice Staff, a Winter Hat, and a Breezy Vest. However, upon opening the Chest, Winter starts immediately and the roar of Deerclops will be heard (though he will not spawn). Setting the Chest on fire in Reign of Giants drops its loot, without activating the trap. Destroying the Chest with a Hammer will drop its loot, but still triggers the trap. A Krampus can also trigger the trap. It is safe to use a Hammer on the Ice Box.
If the player finds an icebox trap, it can be used to their advantage by triggering it during winter (if the trap is triggered on the first day of winter, the player won't have to worry about a longer Winter), thus providing the player with the winter items without the negative effects of immediate winter.
If the player activates the trap while the season preset for the world is "Summer only", the resulting winter will be permanent until restart.
If the player activates the trap while in Adventure Mode, winter will still begin and Deerclops will spawn, but within 1 game day, seasons will revert to the preset for the current level. For example, if activated in A Cold Reception during summer, the player will have 1 day of winter, and then it'll return to summer the next morning.
In the Reign of Giants expansion, there is also a Summer version of this trap, however it will only spawn in the Desert biome. When the icebox is opened, the trap will trigger Summer at the maximum heat instead of Winter, and will contain items to survive Summer instead of Winter, such as the Summer Frest. Instead of hearing the roar of Deerclops, the player will hear the roar of the Dragonfly, which may or may not spawn in the biome. Using the Hammer on the Ice Box will activate the trap.
Killer Bee Hayfield Edit
A Killer Bee Hayfield is a field of Grass Tufts with 3 Killer Bee Hives concealed within. It can be found in both Sandbox and Adventure Mode. The grass makes it difficult to effectively target the Bees. To handle this, the player may plant a Lureplant nearby, then destroy the Bee Hives and Lureplant once the area has been cleared of Killer Bees. This Set Piece also has a version including a group of Guardian Pigs.
Living Forest Edit
A highly forested area with a large group of Treeguards roaming around or sleeping, often more than five. The Treeguards are not aggressive to the player unless provoked. The Set Piece can be found in Sandbox Mode.
MacTusk Village Edit
Players are not advised to stay overnight at MacTusk Village.
Pig Fortress Edit
The Pig Fortress is a place found only in Adventure Mode. It is surrounded by Wood Walls with several Pig Torches inside. It serves as a road barrier on the Bridges between continents, as the Guardian Pigs inside are hostile, and they will chase and try to kill the player.
For passing through the fortress,
- Wear a Log Suit for minimizing damage from the Guardian Pigs.
- Bring some allied Pigs for distracting the Guardian Pigs when you are passing through.
- Wait until after a full moon, when many of the Pig Guardians turn into werepigs. In the morning, the werepigs are asleep, and it's easy to pass through. Also one can use a Pan Flute to put the Guardian Pigs sleep.
For destroying the fortress,
- Destroy the Wood Walls by setting the segments on fire with a Torch or Fire Staff.
- Bring some monsters like Deerclops and Spider Queen to slaughter most of the Guardian Pigs. Deerclops will probably destroy many of the structures in the process.
- Use a Hammer to destroy the Pig Torches so that no Guardian Pigs will be spawned from them once they've died. You may want to leave some torches intact so you can utilize those pigs later on.
Maxwell's Cemetery Edit
Maxwell's Cemetery contains Graves, Marble Pillars, Evil Flowers, Carpeted Flooring, two Maxwell Statues, and a Shovel. The Graves that populate the Cemetery are the same as those found within a Graveyard (i.e. they drop the same items when destroyed, and can spawn Ghosts). It can be found in Survival Mode.
Each Grave has a different name on it when examined, which correspond with the names of the members of the development team at Klei Entertainment.
Every grave dug within this set piece can spawn a Ghost. Digging the last grave will spawn a group of ghosts (one from each grave).
Maxwell’s Swamp Edit
A Maxwell Statue surrounded by Evil Flowers, often at the end of a road. The road is lined with Rundown Houses which spawn Merms. The houses are situated on Rocky and Cobblestone Turfs. However, next to the Rundown Houses is a thin strip of Marsh, containing many Tentacles.
The Merms may proceed to attack either the player or the Tentacles, but reaching the statue without aggravating the Merms is possible. This trap is found in Adventure Mode, in Two Worlds.
A very similar trap, also in Two Worlds, is a Maxwell Statue surrounded by Flowers and lined by Pig Torches. The layout is identical, but the Rundown Houses are replaced with Pig Torches, Evil Flowers are replaced by normal Flowers, Rocky Turf with Grassland, Marsh with Forest and Tentacles are replaced by Trees.
Miner's Camp Edit
Queens' Gathering Edit
A Queen's Gathering is a ring of Tier 3 Spider Dens surrounding a single one in a Forest with trees all around it. There is a good chance for a Spider Queen to appear. The Set Piece can be found in Adventure and Sandbox Modes.
There is another, even bigger version of this set piece, which contains multiple additional Tier 1 Spider Dens scattered around with Gold nuggets lying around.
This set piece is only spawned in a giant Rocky biome, surrounding a Forest in Sandbox Mode. The biome isn't always generated, but when it is, the set piece is always going to be in the area.
Reed Field Trap Edit
Using a kiting technique, it is possible to slowly and steadily kill all of the Tentacles one by one. It is a good idea to set up a permanent camp nearby, as during the clearing process, the player will get a large supply of Tentacle Spikes and Monster Meat.
Building several Pig Houses near the Reeds will result in a steady supply of Meat and Pig Skin, as well as gradually destroying the Tentacles. Although, any surviving Pigs will likely eat any meat before the player can get to it.
Alternatively, you can also use Spider Dens, to get large amounts of Silk and Spider Glands. However once the spiders take out the Tentacles, you will have to deal with the den itself, and potentially a Spider Queen.
Once cleared of Tentacles, the area is a steady supply of usually hard-to-come-by Reeds, making items such as Honey Poultice much easier to acquire.
Spider Trap Edit
There is a Spider Warrior sleeping on a Carpeted Flooring, close to a little Grass and Twigs farm. There are also Bones and a Pig Head around the Carpeted Flooring. If the Spider Warrior is attacked, three more Warriors will spawn around the player. Sometimes there are multiple sleeping Spider Warriors.
Other Set Pieces Edit
Chess Set Piece Edit
There are set pieces based on a small patch of a Chess biome. They are usually filled with Evil Flower, Marble Tree, Marble Pillars, Maxwell Statues, Harp Statues, Gears, Clockwork Monsters and sometimes with a Spear. These Set Pieces make Marble and Gears more abundant on the surface.
They can sometimes be found partly covered by the surrounding terrain, with only a few flowers, a statue or trees, or a few Clockwork Monsters present. Other times, the set piece is more elaborate. For example, the player may find one with a Maxwell Statue in the center surrounded by Marble Trees.
Hound Fortress Edit
In the Desert biome, there is a set piece with numerous Boulders surrounded by Hound Mounds, under which is Rocky Turf. The layout is very similar to the Tallfort set piece, having Hounds instead of Tallbirds.
Homeless Pig/Merm Edit
In any Biome, you can find a group of homeless Pigs or Merms. Usually spawning in groups of 2-4, they can sometimes spawn together. This creates a battle when the player enters the area. They are exactly like the regular creatures that spawn from their respective houses, but have no home nearby to go back to when they would normally sleep. Wandering Merms can pose a threat to an unprepared player, and wandering Pigs can turn into wandering Werepigs during a Full Moon. However, a quick player can take advantage if they spawn together to grab their respecitve Loot during the battle.
|Activities||Cooking • Crafting • Farming • Fishing • Sleeping|
|Environment||Day-Night Cycle • Moon Cycle • Nightmare Cycle • Earthquake • Lightning • Rain|
|Seasons||Summer • Winter • (Autumn • Spring )|
|Mechanics||Beard • Biome • Characters • Charlie • Controls • Death • Durability • Experience • Fire • Food Spoilage • Freezing • Health • Hunger • Light • Map • Naughtiness • Non-renewable resources • Sanity • Saving • Structures (Wetness • Overheating )|
|Mode||Adventure Mode • Sandbox Mode • Caves • Ruins • Don't Starve Together|
|Others||Pig Village • Road (Trail) • Graveyard • Ocean • Abyss • Bridge • Set Piece • Things • Morgue|