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Krampus

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Krampus
Krampus
Health 200
Damage 50
Attack Period 1.2
Attack Range 3
Running Speed 7
Special Ability Steals items
Loot Monster Meat, Charcoal×2, Krampus Sack1%
DebugSpawn "krampus"

Krampus
Krampus
Health 300
Damage 50
Attack Period 1.2
Attack Range 3
Running Speed 7
Special Ability Steals items
Loot Monster Meat, Charcoal×2, Krampus Sack1%
DebugSpawn "krampus"

Hello, foul creature of the underworld.

–Wendy

Krampus (pl. Krampi) is a neutral Monster that steals the player's stored items and items left on the ground. He will spawn if the player exceeds the naughtiness level, or "karma" rating, by killing "innocent" Animals with weapons or by murdering them in the inventory (see the Naughtiness section below). As the player gets closer to spawning Krampus, a hissing noise will be heard, warning the player every time innocent creatures are killed. The player will hear a unique piercing noise upon Krampus' spawn. Not acting "naughty" for a while gradually decreases the naughtiness level.

It takes 3 blasts from the Ice Staff to freeze Krampus and 1 shot from a Sleep Dart to put him to sleep. When killed, Krampus will drop any stolen items, two pieces of Charcoal, one Monster Meat, and, very rarely, his Krampus Sack (1% chance).

Behavior Edit

Krampus moves fairly fast and deals 50 damage per hit. He behaves similar to a Gobbler or MacTusk when approached. He will break Chests to steal items and will pick up most items lying on the ground in the player's vicinity, including Backpacks. He will keep running around the player until no more items exist on-screen, then disappear into his sack.

Krampus will not steal the Eye Bone, Lucy the Axe, Willow's Lighter, Abigail's Flower, Pile o' Balloons, Divining Rod, or Wooden Thing components, unless these items are inside a Backpack.

Naughtiness Edit

Krampus Steal

Two Krampi spawned at once. One is stealing an item with his sack.

Once the player reaches a threshold of naughtiness (a random number between 31 and 50), Krampus will spawn. One or two Krampus can spawn at the same time after day 50, and two or three after day 90. After Krampus appears, the naughtiness level is reset to 0.

Each minute of restraint (⅛ of a day) reduces naughtiness by 1, meaning the player can reduce their naughtiness by 8 points by not attacking an innocent creature for one day.

It is worth noting that setting creatures ablaze will not raise the player's naughtiness level. This is because the fire is considered to be the killing factor. The same goes for Tooth Traps, Bee Mines, Gunpowder, and Slurtle Slime, as they are all considered to be environmental damage.

Creature

Naughtiness
GlommerReign of Giants icon 50
Baby Beefalo Smallbird 6
CatcoonReign of Giants icon 5
Beefalo 4
Pig Bunnyman Beardlord 3
Redbird Snowbird Pengull

Tallbird Teenbird

2
Rabbit Beardling Crow

Bee Butterfly
MolewormReign of Giants icon

1


Killing Strategies Edit

  • One way to keep track of the naughtiness level is by "murdering" Rabbits. Each rabbit increases naughtiness by 1 point and they can be carried to remote locations or Krampus traps.
    • In the Reign of Giants DLC, a Glommer can be killed to summon Krampus immediately. It is the best way to farm for Krampus Sack because he will fall asleep and not steal your items if summoned at night.
  • Lure him to a Pig Village. Pigs are automatically aggressive towards him.
  • Direct combat using a ranged weapon (e.g. Boomerang or Blow Dart).
  • Set up a "Krampus trap":
    • Place a Chest with dummy items surrounded by Bee Mines.
    • Place a Chest full of Killer Bees.
    • Place a Chest and attack him while he is busy stealing the dummy items.
  • A Frog's tongue attack will make Krampus drop stolen items (if they do not kill him outright).
  • The Krampus Sack does not burn, but all other drops will be turned to ash if Krampus dies from fire damage.

Below is the number of hits it takes with each weapon to kill Krampus when playing with characters with a default damage modifier. The Weather Pain is not included due to the random nature of its projectile.

Weapon Fishing RodBug Net Lucy the Axe Shovel Pitchfork

Hammer Torch Umbrella

Walking Cane Willow's Lighter

Axe Pickaxe

Luxury Axe Opulent Pickaxe

Boomerang

PickSlashAxe Spear Bat Bat Tentacle Spike Battle Spear

Ham Bat Thulecite Club

Tooth Trap Slurtle Slime

Dark Sword Blow DartFire Dart

Fire Staff

GunpowderOld Bell
No. of hits for
Krampus
48 15 12 8 7 6 5 4 3 2 1

Placeholder Trivia Edit

  • Krampus was added in the Naughty and Nice update.
  • After the Six Feet Under update, Krampus was given a new look. He was retextured with white eyes and a purple "mouth".
  • Krampus is a beast-like creature from the folklore of Alpine countries, thought to punish bad children during the Yule season by whipping them into submission. Krampus is said to capture particularly naughty children in his sack and carry them to his lair. Krampus' contrast to Saint Nicholas is reinforced by the Charcoal he carries; traditionally, naughty children are punished with coal in their stockings.
  • Krampus might also have some references to the Scandinavian Yule goat, an old pagan tradition originating from Norse mythology. Note that Krampus' horns resemble ones of an ornamental straw goat and in Finnish tradition, young men used to wear goat heads made out of straw (notice the Krampus' figure) in the Yule season, while going house to house demanding food and alcohol. The Finnish version of Santa Claus still has the name of the Yule goat.
  • Krampus also appears similar to reports of the Jersey Devil, a winged red horse with horns. However, Krampus has no wings and has a much thicker tail than a horse, more like a kangaroo or lizard. He also fights similar to a kangaroo's "kickboxing", standing on its tail and kicking with both feet.
  • Glommer is the only mob to increase naughtiness by 50 points, the amount needed to spawn Krampus.

Mosquito Bugs Edit

  • Hitting Krampus as he jumps into his sack will cause him to reappear and become invincible. Krampus will not be able to move and cannot be killed (he can still be frozen and put to sleep like normal).

Blueprint GalleryEdit

Mobs
Hostile Creatures BatiliskCave SpiderClockwork BishopClockwork RookClockwork KnightDangling Depth DwellerDepths WormFrogGuardian PigGhostShadow CreatureHound (Red HoundBlue Hound) • Killer BeeLureplantMacTuskMermMosquitoSpiderSpider WarriorSpitterTallbirdTentacle (Big TentacleBaby Tentacle) • Wee MacTusk • (Poison Birchnut TreeVarg Reign of Giants icon)
Boss Monsters Ancient GuardianDeerclopsSpider QueenTreeguard • (BeargerDragonflyMoose/Goose Reign of Giants icon)
Neutral Animals BeeBeefaloBunnyman (Beardlord) • KoalefantKrampusPengullPig (Werepig) • Rock LobsterSnurtleSlurtleSmallish TallbirdSplumonkey • (BuzzardCatcoonVolt Goat Reign of Giants icon)
Passive Animals Baby BeefaloButterflyChesterCrowGobblerMandrakeRabbit (Beardling) • RedbirdSmallbirdSnowbird • (GlommerMoleworm Reign of Giants icon)
Other AbigailCharlieMaxwellPig King

Start a Discussion Discussions about Krampus

  • krampus

    3 messages
    • Well, you aren't supposed to send him friend requests.
    • Krampus is summoned by killing enough innocent creatures, so lay off on the rabbit slaying for a while and let the naughtiness cool down.
  • Pigs

    2 messages
    • I'm in my first winter, and I need food. Will killing pengulls with pig warriors count for naughtiness? I can't fight krampus.
    • There's a page on this wiki that shows what counts towards naughtiness. I think it would be better to feed them monster meat so they bec...

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