|“||He's too fast!||”|
Roads appear grey on the map, while trails are black.
Trail (commonly referred to as Path) is a retextured, transparent version of the Road. Likewise, it gives the same speed boost to players that are moving on it.
Trails are displayed in a darker tone on the map. Trails do not lead to Bridges. Identical to roads, they cannot be dug up as Turfs, though the ground directly beneath can still be dug up. They appear more frequently than roads and they also may lead the players to Things, Pig Villages or Ponds.
- As of the Insanity! update, roads look more natural and are a lot more curvy.
- During the winter, roads are often covered by snow, and can be very hard to see. The player can easily find where the road is by throwing items on it during the summer. Nearly-broken tools, weapons and armor are good choices for marking roads.
|Activities||Cooking • Crafting • Farming • Fishing • Sleeping|
|Environment||Day-Night Cycle • Moon Cycle • Nightmare Cycle • Earthquake • Lightning • Rain|
|Seasons||Summer • Winter • ( Autumn • Spring )|
|Mechanics||Beard • Characters • Controls • Death • Durability • Experience • Fire • Food Spoilage • Freezing ( Overheating ) • Health • Hunger • Light • Map • Naughtiness • Non-renewable resources • Sanity • Saving • Wetness|
|Mode||Adventure Mode • Sandbox Mode • Caves • Ruins|
|Others||Pig Village • Road (Trail) • Set Piece • Things|
|Surface||Chess • Grasslands • Graveyard • Forest • Marsh • Mosaic • Ocean • Rockyland • Savanna • Desert • Deciduous Forest|
|Caves||Mushtree Forest • Rocky Plains • Stalagmite Biomes • Sunken Forest • Cave Swamps|
|Ruins||Abyss • Labyrinth • Military • Sacred • Village • Wilds|
|Related||Bridges • Map • Road (Trail) • Turfs|
Occasionally, Roads will go over patches of water, but cannot be crossed or dug up using a pitchfork.