|Stacks up to||Does not stack|
|“||Simple grass has become deadly.||”|
- For a detailed guide of trapping rabbits, please read here.
Traps are set by placing them on the ground and can be picked up again at any time. To bait a trap once set, simply place a food item in it. Bait will be consumed on successful catch. Traps do not need bait in order to catch creatures; if a creature touches the trap for any reason, it will fall and catch it. This means if a trap is placed directly on top of a Rabbit Hole, it will catch the Rabbit as it leaves home or comes back. Traps lose 12.5% durability each time they catch something (8 uses). When a trap is picked up from the ground still set to catch an animal, no durability is lost, allowing it to be moved around without losing durability. Sometimes, a trap may fall but not catch an animal that has moved out of the way too quickly. After a while, it'll appear to shake with a creature inside, but it'll lose durability if picked up in either state.
Once a trap is triggered, it will shake and "jump" around with the animal inside.
Frogs and Spiders die when the traps that caught them are picked up, leaving their respective drops in the player's inventory. Rabbits (and Beardlings) are left alive.
Traps are also a popular way to mark notable areas on the map, as trap icons show up when they're left on the ground.
When a Trap catches a Rabbit, it will be picked up as a live inventory item. Spiders and Frogs will be killed when the player picks up the shaking trap, and the item they drop (Frog Legs for example) will be picked up from the trap. A hostile creature can be lured into a Trap if it is chasing the player character; Spiders for example will always try to travel in a straight line and make no effort to avoid traps or other obstacles. Traps can be used in this way to form a barrier when destroying Spider Dens, or as a great method to farm Silk.
The trap is very useful during winter, as they can be spread around a large area and placed atop the rabbit holes for instant capture. This means the player will not need to move far from the base, thus making freezing less of a possibility. They also supply rabbits to make earmuffs or for stockpiling when food runs low.
- Gobblers and Pigs are able to eat food baited in a trap.
- Birds will fly down to traps baited with seeds, but they will not be caught.
- When the trap catches an animal and is picked up before it completely falls down, the prey will disappear and the trap will lose durability as normal.
- Traps found near skeletons as part of Set Pieces have a random amount of durability. Sometimes a trap may be at 0%, but it can still be used to trap animals once. It will stay this way until it's used.